11/16/2023 0 Comments Hurtworld map with ores![]() We have tentatively set a Steam EA release date for mid November. We hope to get lots of feedback from you guys on this too, reddit is the place to talk about it. There is no point us fine tuning mechanics where there is no threat of being killed by other players just to release chaos and hope it all goes well. This will also begin the phase of balancing the content for populated servers. In future we will try to give warning when this will happen / keep to a schedule. While we have run simulations, nothing compares with real people doing real things over real world internet connections. To make it fair on the new players we will be doing a wipe of all official servers. What we need now is to cram as many people into the same server as possible and see how it holds up. Today we will be releasing the first set of keys since the Alpha launched. We didn’t feel there was much point letting more people in while there were still large outstanding issues. We are very happy with the first phase of the Alpha. To put things in perspective, there are more Hurtworld videos on youtube than there are active keys. This has been intentional, very few keys have actually been released. Most of you would have noticed the lack of server population in recent weeks. Not everything that we are working on, just the most interesting. Starting this week, we will give a bit of a rundown of where each of us is at. This will spawn any networked object 2 meters in front of you.TacticalMyth requested weekly dev updates on our Reddit page, which we think is a good idea. ![]() Gives you of every item thats name contains the string Įxecutes a command on the server as if it was typed directly into its console Gives you an item based on item code, be careful with this, if you give yourself too many they will spew onto the ground and lag the server Shows a list of all items in game (some of them still in development) with item codes Will show a nice message to all clients every 30 seconds, for 5 minutes before the server shuts down. Specifies the port to use for communication with the master server, this port must be publicly accessible for the server to show up in the game browser. exe directory.Īdds a player as admin to the local server for the current session onlyĪddadmin 179673BE-B868-C1A4-4F87-0341FD852002 Can be loaded (see loadserver)Īdditively load the server state from file, relative to the. Enter the start of a guid for a player (you can see these with ` serverstatus`) to identify them. Turn creative mode on and off (free build). Set the name of the server, as visible in the server browser. Loads the specified savegame (relative to the. Hosts a game on the specified map, and specified port. Hosts a game on the default map, and specified port. If you are using multiple saves with your server we highly recommend you backup your autosave under a different name to avoid losing it.Īnother thing to note is loading is additive, you could potentially merge 2 save files by loading one over the other, however this may cause buildings to overlap and may wipe character data if players have profiles in both servers. Note, however, that loading a new save will cause that save to become the autosave. run a friend's server save, or manage multiple worlds on the same server) you can use the ` savesever` and ` loadserver` commands to save and load savegames. If you wish to manage saves more explicitly (e.g. You can then input the command ` host` (See commands below for usage). ![]() From the main menu, press F1 to bring up the console. To Run A Server Non-Headlessly From the Console: If you want to run console commands from a file, not the batch script, you can instead put them in a file called `autoexec.cfg` in the folder above the executable. For a more detailed description of these commands, see below. The ' queryport 12881' sets the port that the server communicates with steam on (this defaults to 12881), without this port the server won't show up in the browser. `host 12871` will host on port 12871, and we also set the name of the server with the ` servername` command. ![]() The `- exec` will push commands to the console to be executed on game start - in this case, telling the game to host a server. `- batchmode` and `- nographics` tell the game to run headless. Hurtworld.exe -batchmode -nographics -exec "host 12871 queryport 12881 servername My Server" -logfile "gamelog.txt" //Roger A server script might look something like this: You can run a headless version of the server by running a copy of the game through a batch script. 3 To Run A Server Non-Headlessly From the Console:.
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